Welcome to the'Nam - Part One

We are pleased to present the first group shot of the US Army multiplayer classes. In this first part we will be taking a closer look into the roles of the Grunt, Radioman, Specialist and Platoon Leader with full load-out information and interactive 360° renders.

Meet the team

Grunt (GR)

The Grunt class is the standard infantryman, the foot soldier, of the United States Army. The gear load out is fairly basic but offers a balanced play-style between offensive and defensive capabilities. Whether you’re assaulting a point or providing covering fire for other players who are - the Grunt is equipped for it

Full Load-out information and interactive 360° render can be found on the respective faction page

Radioman (RTO)

The radioman class, or radio telephone operator (RTO) carries his unit's communications gear on his back and serves as a link between his combat unit and headquarters.

Full Load-out information and interactive 360° render can be found on the respective faction page

Specialist (SP)

Specialists are an invaluable support class with a wide range of capabilities; they might be tasked with opening up new avenues of attack, clearing and capturing enemy strongholds, or setting perimeter defenses through the addition of the M18 Claymore mine.

Full Load-out information and interactive 360° render can be found on the respective faction page

Platoon Leader (PL)

Platoon Leaders are responsible for leading the team in battle and for calling in most forms of support. It is essential for the player to coordinate with the NCO classes and Radioman in order to relay appropriate orders and timely support requests.

Full Load-out information and interactive 360° render can be found on the respective faction page

What's Next?

We will of course be unveiling the next batch of US Army multiplayer classes in the very near future which will be followed by an update on a few more of our planned weapons. Further down the road you can expect to see us take a closer look at the NVA multiplayer classes along with other updates on our progress.

Finally

Please be aware that we are constantly evolving and things are liable to change during the course of development. If you want an active say in this development we always value the opinions of the community so feel free to leave your feedback and suggestions as usual in our community forums.

GG Mr Moe
Really looking good guys, and

Really looking good guys, and giving us a 360 view is a plus!

harv
harv's picture
Thanks moe, the remaining

Thanks Moe, the remaining classes will be up in the next week as well :)

Reks
Reks's picture
I love the Marlboro box on

I love the Marlboro box on the helmet. Very nice dust on the boots/uniform!

Reks
Reks's picture
I would also love to see a

I would also love to see a boonie :)

foestus
foestus's picture
Can you change the M1 for the

Can you change the M1 for the M2 which is more realistic at that time ?

harv
harv's picture
M2 Carbine is something we

M2 Carbine is something we can look into, if the changes aren't too much work and it's something we can do we will.

The M1 Carbine is our own model not the one from Rising Storm.

foestus
foestus's picture
basically the M2 carbine is a

basically the M2 carbine is a M1 with 30 cartridge bananazine and full auto available, so changes are really minors for the weapon but fit more with the era.

harv
harv's picture
I think we are almost out of

I think we are almost out of head space for the US Army faction and a boonie hat was something we considered. In the end we decided to go for a soft cap and no headgear option instead.

That might change as we go along and if we can fit it in we will try, although it could end up being pushed onto another faction.

«Joker»
«Joker»'s picture
Excellent!

Excellent!

Reks
Reks's picture
Radioman

Is it possible to resupply Smoke Grenades from the Radioman?

harv
harv's picture
It's something we would like

It's something we would like to do, the RTO would function as a pack mule for smoke grenades and claymore mines. Although we'll have to see how it plays out in implementation and testing.

Reks
Reks's picture
Sounds good :)

Sounds good :)

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